Crunch Tests
Jpeg Decoding: 3.2 MPixels/s
Raw Block Modify - 3072KB: 64.4 MB/s
Blit Test N/A ==> 這裡應該要有測試值的,只是我不忍心看到SRX被那樣折磨,所以就skip了=.="
//3DMark2002SE//
DISPLAY
Platform: Intel(R) 82815 Graphics Controller
CPU Optimization: D3D Software T&L
Width: 1024
Height: 768
Depth: 16 bit
Z-Buffering: 16 bit
Texture Format 16 bit
Buffering: Double
Refresh Rate: 60 Hz
FSAA Mode: None ==>唔~不支援反鋸齒模式:p
RESULTS
3DMark Score: 508(完全不是桌機的對手,差了四倍有餘:o)
Game 1 - Car Chase - Low Detail: 8.9 fps
Game 1 - Car Chase - High Detail: 3.8 fps
Game 2 - Dragothic - Low Detail: 7.9 fps
Game 2 - Dragothic - High Detail: 3.6 fps
Game 3 - Lobby - Low Detail: 9.2 fps
Game 3 - Lobby - High Detail: 5.1 fps
Game 4 - Nature[$nbsp][$nbsp]Not supported by hardware
Fill Rate (Single-Texturing): 53.0 MTexels/s
Fill Rate (Multi-Texturing): 87.5 MTexels/s
High Polygon Count (1 Light): 2.3 MTriangles/s
High Polygon Count (8 Lights): 1.2 MTriangles/s
Environment Bump Mapping: Not supported by hardware
DOT3 Bump Mapping: Not supported by hardware
Vertex Shader: 7.6 fps
Pixel Shader: Not supported by hardware
Advanced Pixel Shader: Not supported by hardware
Point Sprites: 0.6 MSprites/s
3DMark Benchmark 動畫測試目視結論:
駭客任務--->算是流暢的了,只有一兩處會明顯感受到Lag。
自然景觀、魔龍掠城--->Delay嚴重,相當明顯的遲滯。
Fill Rate TESTing--->慘不忍睹,真的不知如何形容/_\