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Re: [分享] 新 ! 星艦迷航
Originally posted by Ruronimomo at 2005-4-18 10:18 AM:
我只看完第一季,現在居然要提前結束?!Enterprise 的故事是關於 Federation 的無聊建國史,也難怪收視率會不佳,畢竟少了像 Borg Queen 或 Dominion 這種強敵看的實在有點無力..... Orz
Star Trek: ENT劇情實在有點無聊, 尤其前一陣子與蟲族的戰爭史. 另, 我覺得與其他系列比較起來, ENT的人物個性有點模糊.
我正在復習Star Trek: DS9, 看那幾個Ferengi耍寶.....
(印象中Ferengi拿筷子用餐, 難道編劇在暗示....???)
The Ferengi Rules of Acquisition.....just in case you don't know.....
Rule 001 > Once you have their money, you never give it back.
Rule 002 > The best deal is the one that brings the most profit.
Rule 003 > Never spend more for an acquisition than you have to.
Rule 004 > A woman wearing clothes is like a man in the kitchen.
Rule 006 > Never allow family to stand in the way of opportunity.
Rule 007 > Keep your ears open.
Rule 008 > Small print leads to large risk.
Rule 009 > Opportunity plus instinct equals profit.
Rule 010 > Greed is eternal.
Rule 011 > Even if it's free, you can always buy it cheaper.
Rule 012 > Anything worth doing is worth doing for money.
Rule 013 > Anything worth doing is worth doing twice.
Rule 014 > Keep your family close, keep your Latinum closer.
Rule 016 > A deal is a deal. (until a better one comes along).
Rule 017 > A contract is a contract is a contract - but only between Ferengi.
Rule 018 > A Ferengi without profit is no Ferengi at all.
Rule 019 > Satisfaction is not guaranteed.
Rule 020 > Only give money to people you know you can steal from.
Rule 021 > Never place friendship before profit.
Rule 022 > A wise man can hear profit in the wind.
Rule 024 > Latinum can't buy happiness, but you can sure have a blast renting it.
Rule 025 > There's always a way out.
Rule 026 > As the customers go, so goes the wise profiteer.
Rule 027 > There's nothing more dangerous than an honest businessman.
Rule 028 > Whisper your way to success.
Rule 029 > What's in it for me?
Rule 031 > Never make fun of a Ferengi's mother. (insult something he cares about, instead).
Rule 033 > It never hurts to suck up to the boss.
Rule 034 > War is good for business.
Rule 035 > Peace is good for business.
Rule 037 > If it's free, take it and worry about hidden costs later.
Rule 039 > Friendship is temporary; profit is forever.
Rule 040 > She can touch your lobes, but never your Latinum.
Rule 041 > Profit is its own reward.
Rule 042 > What's mine is mine, and what's yours is mine too.
Rule 044 > Never confuse wisdom with luck.
Rule 045 > Ambition knows no family.
Rule 046 > Make your shop easy to find.
Rule 047 > Don't trust a man wearing a better suit than your own.
Rule 048 > The bigger the smile, the sharper the knife.
Rule 049 > Everything is worth something to somebody.
Rule 050 > Gratitude can bring on generosity.
Rule 051 > Reward anyone who adds to your profits so they will continue to do so.
Rule 052 > Never ask when you can take.
Rule 057 > Good customers are as rare as Latinum, Treasure them.
Rule 058 > There is no substitute for success.
Rule 059 > Free advice is seldom cheap.
Rule 060 > Keep your lies consistent.
Rule 062 > The riskier the road, the greater the profit.
Rule 065 > Win or lose, there's always Huyperian beetle snuff.
Rule 068 > Ear stroking will get you anything.
Rule 069 > Ferengi are not responsible for the stupidity of other races.
Rule 072 > Never trust your customers.
Rule 073 > If it gets you profit, sell your own mother.
Rule 075 > Home is where the heart is, but the stars are made of Latinum.
Rule 076 > Every once in a while, declare peace. "It confuses the hell out of your enemies".
Rule 077 > It's better to swallow your pride than to lose your profit.
Rule 078 > When the going gets tough, the tough change the Rules.
Rule 079 > Beware of the Vulcan greed for knowledge.
Rule 082 > The flimsier the product, the higher the price.
Rule 084 > A friend is not a friend if he asks for a discount.
Rule 085 > Never let the competition know what you're thinking.
Rule 087 > A friend in need means three times the profit.
Rule 089 > Ask not what your profits can do for you, ask what you can do for your profits.
Rule 092 > There are many paths to profit.
Rule 093 > Act without delay! The sharp knife cuts quickly.
Rule 094 > Females and finances don't mix.
Rule 095 > Expand or die.
Rule 096 > For every Rule, there is an equal and opposite Rule, (except when there's not).
Rule 097 > Enough... is never enough.
Rule 098 > Every man has his price.
Rule 099 > Trust is the biggest liability of all.
Rule 100 > If they take your first offer, you either asked too little or offered too much.
Rule 101 > The only value of a collectible is what you can get somebody else to pay for it.
Rule 102 > Nature decays, but Latinum lasts forever.
Rule 103 > Sleep can interfere with...
Rule 104 > Faith moves mountains... (of inventory).
Rule 105 > Don't trust anyone who trusts you.
Rule 106 > There is no honor in poverty.
Rule 107 > A warranty is valid only if they can find you.
Rule 109 > Dignity and an empty sack is worth the sack.
Rule 111 > Treat people in your debt like family, exploit them [ruthlessly].
Rule 112 > Never have sex with the boss' sister.
Rule 113 > Always have sex with the boss.
Rule 115 > The best contract always has a lot of fine print.
Rule 116 > There's always a catch.
Rule 117 > Everything is for sale, including friendship.
Rule 119 > Never judge a customer by the size of his wallet, (...sometimes, good things come in small packages).
Rule 121 > Everything is for sale, including friendship.
Rule 123 > Even a blind man can recognize the glow of Latinum.
Rule 125 > You can't make a deal if you're dead.
Rule 126 > Count it.
Rule 127 > Stay neutral in conflict so that you can sell supplies to both sides.
Rule 135 > Never trust a beneficiary.
Rule 139 > Wives serve, brothers inherit.
Rule 141 > Only fools pay retail.
Rule 142 > There's no such thing as an unfair advantage.
Rule 143 > Risk is part of the game... play it for all it's worth.
Rule 144 > There's nothing wrong with charity...as long as it winds up in your pocket.
Rule 146 > Necessity, n. The mother of invention. Profit is the father.
Rule 152 > A lie is a way to tell the truth to someone who doesn't know.
Rule 153 > Sell the sizzle, not the steak.
Rule 162 > Even in the worst of times, someone turns a profit.
Rule 168 > Whisper your way to success.
Rule 169 > Competition and fair play are mutually exclusive.
Rule 171 > Blood is thicker than water, and Latinum is thicker than both.
Rule 172 > Chances aren't what they used to be.
Rule 177 > Know your enemies... but do business with them always.
Rule 181 > Not even dishonesty can tarnish the shine of profit.
Rule 188 > A fool and his money is the best customer.
Rule 189 > Let others keep their reputation. You keep their money.
Rule 190 > Hear all, trust nothing.
Rule 191 > A Ferengi waits to bid until his opponents have exhausted themselves.
Rule 192 > Never cheat a Klingon... unless you're sure you can get away with it.
Rule 194 > It's always good business to know about new customers before they walk in your door.
Rule 200 > If you're going to have to endure, make yourself comfortable.
Rule 202 > The justification of profit is profit.
Rule 203 > New customers are like razor-backed Gree worms... They can be succulent, but sometimes they bite back!
Rule 204 > It takes a Ferengi to cheat a Ferengi.
Rule 208 > Sometimes the only thing more dangerous than a question is an answer.
Rule 211 > Employees are the rungs on the ladder of success... don't hesitate to step on them.
Rule 214 > Never begin a business negotiation on an empty stomach.
Rule 216 > Never gamble with an empath.
Rule 217 > You can't free a fish from water.
Rule 218 > Always know what you're buying
Rule 219 > Possession is 11/10 of the law.
Rule 223 > Beware the man who doesn't make time for oo-mox.
Rule 229 > Latinum lasts longer than lust.
Rule 231 > There's a sucker born every minute; be sure you're the first to find each one.
Rule 236 > You can't buy fate.
Rule 239 > Never be afraid to mislabel a product.
Rule 241 > Never trust a hardworking employee.
Rule 242 > More is good... all is better.
Rule 253 > Synthehol is the lubricant of choice for a customer's stuck purse.
Rule 255 > A wife is a luxury... a smart accountant, a necessity.
Rule 256 > Accountants do not play the game; they only keep the score.
Rule 260 > Life's not fair. How else would you turn a profit?
Rule 261 > A wealthy man can afford anything except a conscience.
Rule 262 > A verbal contract isn't worth the paper it's written on.
Rule 263 > Never allow doubt to tarnish your lust for Latinum.
Rule 265 > The customer is always right, (...until you get their cash).
Rule 266 > When in doubt, lie.
Rule 267 > If you believe it, they believe it.
Rule 270 > In business deals, a disruptor can be almost as important as a calculator.
Rule 277 > Anything worth fighting for is worth hiding from.
Rule 284 > Deep down, everyone's a Ferengi.
Rule 285 > No good deed ever goes unpunished.
Rule 286 > When Morn leaves, it's all over. (Quark made this rule up)
Rule 299 > Whenever you exploit someone, it never hurts to thank them. That way, it's easier to exploit them the next time. (Neelix made this rule up)
The Unwritten Rule > When no appropriate Rule applies, make one up!
Zek's Revised Rules
Rule 001 > If they want their money back, give it to them.
Rule 010 > Greed is dead.
Rule 021 > Never place profit before friendship.
Rule 022 > Latinum tarnishes, but family is forever.
Rule 023 > Money can never replace dignity.
Rule 285 > A good deed is its own reward. |
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